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Mega Giga Nano: |
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NanoResponse
NanoResponse [excerpt]
The coming era of nanotechnology has become increasingly essential to current scientific and futurist thought. Small
scaled devices called nanobots will one day be put into the body and respond to our biological systems, truly binding
the organic and synthetic nature of our bodies. These nanobots may help us ward off diseases, enhance our
memories, reduce signs of aging, increase physical dexterity and perform a wide range of other tasks.
NanoResponse incorporates the sound from Generative Behaviors. These are musical compositions composed by
the computer that are ever-changing and require no assistance from the human creator once fundamental elements
are set and the system begins to extrapolate them. This begs the question of the notion of artistic merit being granted
to a work generated by the computer. Who is the creator?
The graphic element of the work involves a responsive nanobot. By listening to and interpolating the audio levels of
Generative Behaviors the nanobot limits and expands its range as instructed by the audio output. The response given
to the audio replicates the behavior a Microbivore [nanobot white blood cells] would perform in your body when you
become ill. Likewise, a Respirocyte [nanobot red blood cells] can aid in the transportation of oxygen and carbon dioxide
throughout the body. If, for instance, you suffer from carbon monoxide poisoning in a fire, Respirocytes would release
into your blood stream to jump-start your system.
Nanotechnology will alter our concept of what it means to be human. NanoResponse suggests that we should not
fear these developments, but embrace them.
-Patrick Millard
Link zum Beitrag
Autor/in: Patrick Millard,
United States,
15.09 06:11
http://www.patrickmillard.com
Patrick Millard is an artist who originates from the small Western Michigan town of Lamont and now lives in Grand Rapids, Michigan. His work in photography, new media, and sound has resulted in a diversified portfolio that addresses ideas about media, digital culture, technology and the interactions ... etc. etc.
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